This blog is aimed at pushing myself further, taking risks with art, and learning from my mistakes.
Thursday, March 15, 2012
Predator Study - The Wolf - Part 2
Found some more time to work on this handsome guy.. Still just dynamesh so far with a bit of zspheres at the end.
I <3 ZBrush 4R3
Thursday, March 8, 2012
Predator Study - The Wolf
Predator Study - The Wolf from Jerod Bogh on Vimeo.
He's back! Ive had a chavant version of the Wolf taunting me to finish him for a year or two now!With all my focus on ZBrush I figured he'd be a great study for me personal time.
Im looking forward to how much further I will be able to push him digitally, compared to what I could do traditionally. This is the 1st WIP Timelapse...more to come!
-Sleep Sculpts- Sketch01 Part02
Sleep Sculpts - sketch01 -2/21/2012- Part 02 from Jerod Bogh on Vimeo.
Just messing around with horns late one night...Tuesday, February 21, 2012
-Sleep Sculpts- Sketch01
Sleep Sculpts - sketch01 -2/21/2012 from Jerod Bogh on Vimeo.
Back with a vengeance! In my time away from this blog I've been working like a demon at Hive-FX. Character Modeling for "Grimm" has been fast and furious, but I'm loving every second. It has undoubtedly pushed me into new ways of thinking and creating. Nocturnal sculpting sessions a.k.a. "Sleep Sculpts" The first of many with the hopes that a few will lead to finished works.Wednesday, June 15, 2011
Monday, June 13, 2011
Bleeding eyes and Aching back...yep its finals
Ok I have everything but the bow textured. The boots could use a little more work tomorrow. Laces and details. Quick preview renders to see where I'm at. Sleep.
Saturday, June 11, 2011
Fridays Progress Shots
Managed to get the sweatshirt texture painted on. Then I started in on a new backpack design. I wasn't feelin' the first backpack built in ZBrush so I spent some time modeling it with more control in Maya. Next was the SOG Machete modeling. Finally with all the pieces within zbrush I can start on doing final texturing and painting. UV's will be next, then Exporting all the maps to get him lookin spiffy within Maya.....Oh yeah and if there is time I will try and model/texture/paint a base for him to be posed on.
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