Managed to get the sweatshirt texture painted on. Then I started in on a new backpack design. I wasn't feelin' the first backpack built in ZBrush so I spent some time modeling it with more control in Maya. Next was the SOG Machete modeling. Finally with all the pieces within zbrush I can start on doing final texturing and painting. UV's will be next, then Exporting all the maps to get him lookin spiffy within Maya.....Oh yeah and if there is time I will try and model/texture/paint a base for him to be posed on.
This blog is aimed at pushing myself further, taking risks with art, and learning from my mistakes.
Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Saturday, June 11, 2011
Tuesday, February 16, 2010
citroen materials and lighting
Friday, November 6, 2009
Materials & Lighting Midterm Fall 2009

We had 4 hrs to texture and light this scene in class today. Here's mine. Very happy with the end results!! And a big thank you to Ryan for getting a few road blocks out of my way with this texturing business!!
Labels:
3D Modeling,
banksy,
Jerod Bogh,
Maya,
texture,
UV unwrap
Friday, October 23, 2009
ruh roh.....someone hasnt posted in weeks!

Ok so I've been busy. So busy I kinda forgot about my 2 post a week goal for this here blog.. Here is the Final Renders for my first project in my Materials & Lighting class. The assignment was to create this scene from a photo reference of this LA train terminal, then light it "Blade Runner" style. No textures or painting or color yet. Just gettin us warmed up. My favorite is the first render with the moody entrance. All rendered in Maya Software except that last one. That was just some fun with Mental Ray. Learned a lot from this project, this class is bad ass!
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