Almost immediately after uploading my first Fibermesh test I went back into ZBrush and redid the whole process. This time with far less fibers and bit more coarse. The results are much better the 2nd time around.
I will continue to use this method for the rest of the body soon.
This blog is aimed at pushing myself further, taking risks with art, and learning from my mistakes.
Showing posts with label 3D Modeling. Show all posts
Showing posts with label 3D Modeling. Show all posts
Sunday, November 24, 2013
Thursday, November 21, 2013
Silverback Tests in KeyShot
Some early tests on a Silverback I'm working on.
I just wanted to share some progress shots, initially trying to see how KeyShot handles large amounts of Fibermesh from ZBrush.
These are 20-30min screenshots from the realtime viewport.
I just wanted to share some progress shots, initially trying to see how KeyShot handles large amounts of Fibermesh from ZBrush.
These are 20-30min screenshots from the realtime viewport.
Friday, November 23, 2012
..dusting off Vlad Doe..
Hope everyone's holidays are going well.
I felt like Vlad was past due for a make-over.
I'm just concentrating on making him as real as possible, and having a blast while I revisit this creeper!
ALL of his forms have been revised quite a bit and I started on some new texturing to get a better feel for this characters direction..
I plan to keep pushing him but here's a quick peek at where he's sittin currently. Thanks for stopping by!
Sunday, November 4, 2012
ZBrushCentral Top Row!
http://www.zbrushcentral.com/showthread.php?172713-GRIMM-
My "Grimm Creatures" thread over at ZbrushCentral.com made Top Row last week!
This is a massive honor for me, and it was pretty surreal when a buddy of mine gave me the heads up.
ZbrushCentral more than any other site is responsible for enabling me to be a self taught digital sculptor.
The community there is a few notches above everything else I have ever come across, as far as willingness to share techniques, base meshes, critiques, materials, and resources. I'm very thankful for all the time I've poured into reading those forums, and intensely thankful to them for spotlighting my work in such a huge way!!
Thanks Pixologic you guys absolutely rock!

My "Grimm Creatures" thread over at ZbrushCentral.com made Top Row last week!
This is a massive honor for me, and it was pretty surreal when a buddy of mine gave me the heads up.
ZbrushCentral more than any other site is responsible for enabling me to be a self taught digital sculptor.
The community there is a few notches above everything else I have ever come across, as far as willingness to share techniques, base meshes, critiques, materials, and resources. I'm very thankful for all the time I've poured into reading those forums, and intensely thankful to them for spotlighting my work in such a huge way!!
Thanks Pixologic you guys absolutely rock!

Tuesday, October 23, 2012
New Site - www.jerodbogh.com
I've been pretty busy lately, but last night I locked down a new domain to house my Portfolio from now on. www.jerodbogh.com
Here's are a few images to celebrate the new site with!
Monday, July 23, 2012
Friday, June 29, 2012
Thursday, June 21, 2012
1hr A Day...
As of Monday I made a personal goal to sculpt 1hr everyday....for myself.
Sculpting Grimm busts all week leaves me hungry for more and the ideas are piling up in my head.
So here's one of the thumbnails from the other day, pushed an hour further. Dynamesh is such a deadly weapon I can't get over it!
Sculpting Grimm busts all week leaves me hungry for more and the ideas are piling up in my head.
So here's one of the thumbnails from the other day, pushed an hour further. Dynamesh is such a deadly weapon I can't get over it!
Monday, June 4, 2012
Female Sculpt - BPR Skin Test
Just a quick look at a Female sculpt I'm working on. Hoping to use her in a few concepts I've got stuck in my head.
Thursday, May 31, 2012
Quick Sculpt
http://www.cgfeedback.com/cgfeedback/showthread.php?t=2919
Like I said in my ZbrushCentral thread, I may keep pushing this guy. I'm having fun and mouthless things kind of freak me out!
Sunday, May 20, 2012
Vlad Part 2 - Details & Secondary Forms
Hey Internet, here's my latest timelapse documenting the progression for the Vlad Doe character. Many revisions to the Parasite forms and scale, as well as the teeth. I've really been having a lot of fun progressing this handsome devil!
More to come!
Thursday, April 19, 2012
Vlad Doe - Part 1 - Base Model
I saw this design for a vampire in the graphic novel the Witch Doctor and was instantly hooked.
The twist on the classic vampire tale is the "Vamprey". A lamprey-like parasitoid that eats and replaces the human digestive tract. Reaching up the esophagus to feed. The fang-like appendages on its side are used as a form of hypodermic delivery of the parasite's eggs into the next host.
Here's Vlad Doe, based on the early sketches done by Lukas Ketner.
This is very early and a WIP. The first of a few videos I'm hoping to do about the sculpt.
Thanks for looking!
Vlad Doe Part 1 - Base Model from Jerod Bogh on Vimeo.
Thursday, March 8, 2012
-Sleep Sculpts- Sketch01 Part02
Sleep Sculpts - sketch01 -2/21/2012- Part 02 from Jerod Bogh on Vimeo.
Just messing around with horns late one night...Tuesday, February 21, 2012
-Sleep Sculpts- Sketch01
Sleep Sculpts - sketch01 -2/21/2012 from Jerod Bogh on Vimeo.
Back with a vengeance! In my time away from this blog I've been working like a demon at Hive-FX. Character Modeling for "Grimm" has been fast and furious, but I'm loving every second. It has undoubtedly pushed me into new ways of thinking and creating. Nocturnal sculpting sessions a.k.a. "Sleep Sculpts" The first of many with the hopes that a few will lead to finished works.Wednesday, June 15, 2011
Monday, June 13, 2011
Bleeding eyes and Aching back...yep its finals
Ok I have everything but the bow textured. The boots could use a little more work tomorrow. Laces and details. Quick preview renders to see where I'm at. Sleep.
Saturday, June 11, 2011
Fridays Progress Shots
Managed to get the sweatshirt texture painted on. Then I started in on a new backpack design. I wasn't feelin' the first backpack built in ZBrush so I spent some time modeling it with more control in Maya. Next was the SOG Machete modeling. Finally with all the pieces within zbrush I can start on doing final texturing and painting. UV's will be next, then Exporting all the maps to get him lookin spiffy within Maya.....Oh yeah and if there is time I will try and model/texture/paint a base for him to be posed on.
Thursday, June 9, 2011
Character Design Final - WIP Shots
Here's the character I will be submitting next Wednesday. I still have a lot to do and I'm hoping that posting progress shots will keep my energy level high throughout the weekend. My goal is to be done modeling and detailing by Sat Or Sunday. Which will give me a few days to focus on presentation shots and rendering out a nice turntable. This is the first time I've ever tried modeling clothing. I'm not happy with it yet but will keep plugging away until it looks better. The pants will probably get completely re-done as well.
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