Showing posts with label Digital sculpting. Show all posts
Showing posts with label Digital sculpting. Show all posts

Sunday, November 24, 2013

Fibers Test #2

Almost immediately after uploading my first Fibermesh test I went back into ZBrush and redid the whole process. This time with far less fibers and bit more coarse. The results are much better the 2nd time around.
I will continue to use this method for the rest of the body soon.


Thursday, November 21, 2013

Silverback Tests in KeyShot

Some early tests on a Silverback I'm working on.
I just wanted to share some progress shots, initially trying to see how KeyShot handles large amounts of Fibermesh from ZBrush.
These are 20-30min screenshots from the realtime viewport.




Wednesday, October 23, 2013

Pumpkin Eater: KeyShot Halloween Challenge Promo Image

Super excited to share some of the images I created to help kick off the
2013 KeyShot Halloween Render Challenge! Hurry if you want to get in on the action!
Deadline is Nov. 4th (Last time zone) and there's some killer prizes!

Final Promo Image as well as Side Views with a few lighting options.
ZBrush 4r6
KeyShot 4.2







Friday, July 5, 2013

Blog Revival - Art Dump 2013 - Grimm Season 2 Promo Stills

Some of the characters I modeled during Grimm Season 2.





Blog Revival - Art Dump 2013 - Megaladon WIP




                                   

Working on some new workflows and techniques.
ZBrush 4r6 + PS
Based on a Carlos Huante concept.

Blog Revival - Art Dump 2013 - Kris Costa ZBW Course

Ok so I cheated on Blogger for a while and moved my posts over to my weebly hosted portfolio website. After a few months I realized I don't like it. Blogger is better and I want to keep posting my evolution as an artist in one place. That may sound pretentious but I think it's really important to be able to see just how far you've come in ANY practice or passion.
Measuring progress is what humans do.
I'm still growing and learning every single day and I will continue to post my work and practice here for as long as Google can handle it.

Here are some examples of my Neanderthal studies done week by week during the ZBrushWorkshops - Kris Costa Course. The course spanned 10 weeks. 
I can't recommend both Kris' class and the Platform that Ryan Kingslien has developed enough! 
Kris has some really great feedback and critique sessions throughout, and the way Ryan has the forums set up per class is wonderfully helpful. This is the future of learning! 
I plan to finish this project out in VRay and take the overall sculpt to a more finished 3D print ready piece in time.
But for now this is all straight from ZBrush 4r5 + PS
Kris had us start our characters from Skull studies.
Working from the inside out to develop our character over the 10 week course.
Here's what evolved out of it.