Showing posts with label Creature Design. Show all posts
Showing posts with label Creature Design. Show all posts

Sunday, November 24, 2013

Fibers Test #2

Almost immediately after uploading my first Fibermesh test I went back into ZBrush and redid the whole process. This time with far less fibers and bit more coarse. The results are much better the 2nd time around.
I will continue to use this method for the rest of the body soon.


Thursday, November 21, 2013

Silverback Tests in KeyShot

Some early tests on a Silverback I'm working on.
I just wanted to share some progress shots, initially trying to see how KeyShot handles large amounts of Fibermesh from ZBrush.
These are 20-30min screenshots from the realtime viewport.




Wednesday, October 23, 2013

Pumpkin Eater: KeyShot Halloween Challenge Promo Image

Super excited to share some of the images I created to help kick off the
2013 KeyShot Halloween Render Challenge! Hurry if you want to get in on the action!
Deadline is Nov. 4th (Last time zone) and there's some killer prizes!

Final Promo Image as well as Side Views with a few lighting options.
ZBrush 4r6
KeyShot 4.2







Wednesday, July 17, 2013

New Grimm Renders (Season 2)

Concept, ZBrush sculpting, base textures
Rendered in ZBrush 4r6
ZBrush sculpting and base textures.
Rendered in ZBrush 4r6
Frau Pech the Hexen beast and the Baron Pufferfish.
No concept was provided for Frau so I got to do some freestyle concepting in ZBrush which was a lot of fun!

Tuesday, July 31, 2012

Devils Flower Mantis - Part1 DynaMesh Z4r4

Devils Flower Mantis - Part1 DynaMesh Z4r4 from Jerod Bogh on Vimeo.

From early morning sculpt session... This is why I get to work early as much as possible. Still sticking to about an hour a day of personal free sculpting time.