Almost immediately after uploading my first Fibermesh test I went back into ZBrush and redid the whole process. This time with far less fibers and bit more coarse. The results are much better the 2nd time around.
I will continue to use this method for the rest of the body soon.
This blog is aimed at pushing myself further, taking risks with art, and learning from my mistakes.
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Sunday, November 24, 2013
Thursday, November 21, 2013
Silverback Tests in KeyShot
Some early tests on a Silverback I'm working on.
I just wanted to share some progress shots, initially trying to see how KeyShot handles large amounts of Fibermesh from ZBrush.
These are 20-30min screenshots from the realtime viewport.
I just wanted to share some progress shots, initially trying to see how KeyShot handles large amounts of Fibermesh from ZBrush.
These are 20-30min screenshots from the realtime viewport.
Wednesday, July 17, 2013
New Grimm Renders (Season 2)
Sunday, November 4, 2012
ZBrushCentral Top Row!
http://www.zbrushcentral.com/showthread.php?172713-GRIMM-
My "Grimm Creatures" thread over at ZbrushCentral.com made Top Row last week!
This is a massive honor for me, and it was pretty surreal when a buddy of mine gave me the heads up.
ZbrushCentral more than any other site is responsible for enabling me to be a self taught digital sculptor.
The community there is a few notches above everything else I have ever come across, as far as willingness to share techniques, base meshes, critiques, materials, and resources. I'm very thankful for all the time I've poured into reading those forums, and intensely thankful to them for spotlighting my work in such a huge way!!
Thanks Pixologic you guys absolutely rock!

My "Grimm Creatures" thread over at ZbrushCentral.com made Top Row last week!
This is a massive honor for me, and it was pretty surreal when a buddy of mine gave me the heads up.
ZbrushCentral more than any other site is responsible for enabling me to be a self taught digital sculptor.
The community there is a few notches above everything else I have ever come across, as far as willingness to share techniques, base meshes, critiques, materials, and resources. I'm very thankful for all the time I've poured into reading those forums, and intensely thankful to them for spotlighting my work in such a huge way!!
Thanks Pixologic you guys absolutely rock!

Tuesday, October 23, 2012
New Site - www.jerodbogh.com
I've been pretty busy lately, but last night I locked down a new domain to house my Portfolio from now on. www.jerodbogh.com
Here's are a few images to celebrate the new site with!
Saturday, August 18, 2012
GRIMM - Creatures
I've had a blast working on Creatures for GRIMM. All in all ~30 for Season 1 but here's a small sample of some of them via promo stills.
Season 1 + Season 2 (Sabertooth)
Labels:
3D,
Beavers,
Digital Sculpture,
Dragon,
Grimm,
Hexen Beast,
Hive FX,
Hive-FX,
Jackal,
Jerod Bogh,
Lion,
Plumed Serpent,
Reaper,
Saber Tooth,
Skalengeck,
Witch,
Zbrush
Monday, July 23, 2012
Friday, July 6, 2012
Vlad-tastic
Forgot to post this the other night. Just another quick pose, trying to figure out how to get some convincing force from the Vamprey. Really over extended the jaw and forced the teeth out further to give more impact. This is far from my final pose. The Vamprey is undergoing a retop and after that's done I'll be able to really get into some Blend Shapes and poses!
Friday, June 29, 2012
Vlad Doe shader Update
Special thanks goes out to Paul Gaboury. His book is extremely awesome!! I look forward to more from him! You can find it here:
http://www.amazon.com/ZBrush-Professional-Tips-Techniques-Gaboury/dp/1118066804
Thursday, June 21, 2012
1hr A Day...
As of Monday I made a personal goal to sculpt 1hr everyday....for myself.
Sculpting Grimm busts all week leaves me hungry for more and the ideas are piling up in my head.
So here's one of the thumbnails from the other day, pushed an hour further. Dynamesh is such a deadly weapon I can't get over it!
Sculpting Grimm busts all week leaves me hungry for more and the ideas are piling up in my head.
So here's one of the thumbnails from the other day, pushed an hour further. Dynamesh is such a deadly weapon I can't get over it!
Wednesday, June 20, 2012
Holy Hot-swappable Heads
First dabble with Mechanical/Hard Surface sculpting in Zbrush.
Very WIP and I really just wanted to get my feet wet....
But now I'm totally addicted after feeling the freedoms that come with Dynamesh.
Zbrush you are sincerely my favorite software hands down!
Done in one sitting....this is the future of thumbnailing in my opinion.
And yes...Prometheus melted my face.... to be honest I was concepting with no reference, yet you can see the impact it left on me.
Very WIP and I really just wanted to get my feet wet....
But now I'm totally addicted after feeling the freedoms that come with Dynamesh.
Zbrush you are sincerely my favorite software hands down!
Done in one sitting....this is the future of thumbnailing in my opinion.
And yes...Prometheus melted my face.... to be honest I was concepting with no reference, yet you can see the impact it left on me.
Monday, June 4, 2012
Female Sculpt - BPR Skin Test
Just a quick look at a Female sculpt I'm working on. Hoping to use her in a few concepts I've got stuck in my head.
Thursday, May 31, 2012
Quick Sculpt
http://www.cgfeedback.com/cgfeedback/showthread.php?t=2919
Like I said in my ZbrushCentral thread, I may keep pushing this guy. I'm having fun and mouthless things kind of freak me out!
Saturday, September 26, 2009
Hard Surface and Organics Final
Here's what I submitted at my final in my 3D modeling class. Didn't get as far as I wanted with it, but I'm soooo happy with my progression. I consider this my first 3D project just because of the time I've spent on it. I'd give an estimate but I quite counting hours long ago. Maybe 50? Anyway I will try and upload some other paint colors as well. I still have Headlights, Tail Lights, Fog lights, Wheels, And tires, Plus exhaust pipes out the back. I'm planning on polishing this bad boy until its demo reel material, so expect more updates as I get it done.
Labels:
2009 Camaro,
3D,
Cars,
Chevy,
Digital Art,
Jerod Bogh,
Modeling
Subscribe to:
Posts (Atom)















.jpg)






























